Rules
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Roulettes
How to play
To play roulette, the player places a bet or bets on numbers (any number including the zero) by clicking on chips first and then on the preferred sector. The chosen sector gets highlighted. After the bets are made, the player starts the spin and launches the ball.
When the betting is done, the player clicks on the ‘SPIN’ button. The roulette wheel begins to spin—randomly stopping on one of the numbers.
A click on ‘REPEAT’ allows the player to conveniently place the same bet(s) as in the preceding round.
Betting Tips
| To: | Roulettes Deluxe | Roulettes |
|---|---|---|
|
Select a chip |
Just click the required chip at the bottom right of the table |
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Place your bet |
Click the corresponding betting field. Two bets of equal value will be placed. |
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Increase your bet |
Every click on the betting field adds one chip of the selected value to both your stacks |
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Remove your bet |
· To remove your bet in window mode, click the betting field with CTRL held · Select X-chip and click on the betting field · Just drag it away |
· The player can click on ‘CLEAR’ to cancel the last bet; pressing this button once more cancels another bet that has been made before the last one. |
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Remove all the bets placed |
Use Clear control |
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Play again |
Click New Game to remove all the chips and cards from the table once the game is completed |
Click CLEAR to remove the chips and cards from the table once the game is completed |
Roulette Rules
Object of the game
The object of the roulette game is to correctly predict the slot on which the roulette ball will eventually land after the wheel stops spinning. The win amount depends on the bet placed.
Types of bets
Online roulette players have a variety of betting options. Roulette bets may include straight, colour, street, column bets, etc. to cover a number range of the player’s choice, which, in its turn, determines the maximum possible win amount.
The first six types of bets are all made on the numbered space or on the lines between them, and are called inside bets. The last two types are made on the special boxes to the left of the board, and these are called outside bets. Types of bets and the respective payouts are illustrated and explained below.
| Type of bet | Description | Payout ER | Payout AR | Payout FR |
|---|---|---|---|---|
|
Straight up (one number) |
Chips are placed directly on any single number (0 and 00 including). The player wins if the ball lands on the number selected. |
35:1 |
36:1 |
35:1 |
|
Split bet (two numbers) |
Chips are placed on the line between any two numbers. The player wins if the ball lands on either of those numbers. |
17:1 |
17:1 |
17:1 |
|
Street bet (three numbers) |
Chips are placed at the end of any row of numbers on the line that separates the inside and outside betting area. A street bet covers three numbers (an entire row of the table). The player wins if the ball lands on one of those three numbers. |
11:1 |
11:1 |
11:1 |
|
Basket |
Bet on the group of 0, 1 and 2, or 00, 2 and 3, or 0, 00 and 2. Place your bet on the intersecting point between 0, 1 and 2, or 00, 2 and 3, or 0, 00 and 2. This bet covers 3 numbers. |
- |
11:1 |
- |
|
Trio |
Bet on the group of 0, 1 and 2, or 0, 2 and 3. Place your bet on the intersecting point between 0, 1 and 2, or 0, 2 and 3. This bet covers 3 numbers. |
11:1 |
- |
11:1 |
|
First Five |
Bet on the group of first five numbers - 0, 00, 1, 2 and 3. Place your bet on the outside line that divides 00 and 3. The bet covers five numbers. |
- |
6:1 |
- |
|
Corner bet (four numbers) |
Chips are placed at the corner where four numbers meet. All four numbers are covered. The player wins if the ball lands on one of those four numbers. |
8:1 |
8:1 |
8:1 |
|
Six line (six numbers) |
A six line bet is when the player bets that one of six numbers will come up. Line bets are placed on the intersection of the two lines of three numbers. Two rows of numbers, each consisting of three numbers, are covered. |
5:1 |
5:1 |
5:1 |
|
Column (twelve numbers) |
Bets are placed at the bottom or each column, 0 and 00 are not included in any column. This bet is placed by putting chips in the 2 to 1 boxes at the bottom of the table. If any number from the chosen column comes up the player wins. |
2:1 |
2:1 |
2:1 |
|
Dozen (twelve numbers) |
The dozens bet lets the player place a bet on either the first (numbers 1 to 12), the second (numbers 13 to 24), or the third dozen (numbers 25 to 36). Chips are placed in the corresponding area of the table. If 0 or 00 is spun, dozen bets lose. |
2:1 |
2:1 |
2:1 |
|
High or Low (1-18 / 19-36) |
Chips are placed in the boxes marked either ‘1 to 18’ or ’19 to 36.’ |
1:1 |
1:1 |
1:1 |
|
Odd or Even (eighteen numbers) |
Chips are placed in the middle of the square marked ‘EVEN’ or the square marked ‘ODD.’ If the ball lands on the 0 or 00 all bets lose. |
1:1 |
1:1 |
1:1 |
|
Red or Black (eighteen numbers) |
Chips are placed on the box marked ‘RED’ or ‘BLACK’ on the table. If the ball lands on the 0 or 00 all bets lose. |
1:1 |
1:1 |
1:1 |
Call (Announced) Bets in European Roulette
There is a special betting area on the roulette table near the standard area for inside and outside bets, known as a racetrack. It is laid out exactly like the roulette wheel, and it makes placing ’sector’ bets. This is betting on immediately adjacent pockets of the wheel much easier.

There are 2 main types of call (announced) bets in European roulette: ‘neighbours’ and ‘sections’ (Zero Spiel, Voisins du zero, Tier, and Orphelins).
Neighbours
When betting the neighbours, the player is betting on a number straight up and its 2 neighbour numbers at either side on the wheel. This makes it a 5 number bet. Should the Neighbours Bet win, 1/5 of the total bet shall be placed on the winning number after the result and paid as per the rules as a straight up (35 to 1). That number wins; all other bets are taken by the croupier.
Sections
This bet allows the player to cover an entire section of the roulette table with the minimum number of chips.
Zero Spiel
The Zero Spiel (from German “zero game”) is a call bet covering the sector of 7 neighbouring numbers around zero. The Zero Spiel requires 4 equal chips to combine four natural bets.
| Numbers | Chips |
|---|---|
| 0 / 3 | 1 |
| 12 / 15 | 1 |
| 26 | 1 |
| 32 / 35 | 1 |
| Итого: | 4 |
Voisins du Zero
Voisins du Zero (in English “neighbours of zero”) covers almost half the racetrack—all 17 numbers in the area to the left and right of the zero on the wheel. This bet requires 9 chips to place seven natural bets.
| Numbers | Chips |
|---|---|
| 0 / 2 / 3 | 2 |
| 4 / 7 | 1 |
| 12 / 15 | 1 |
| 18 / 21 | 1 |
| 19 / 22 | 1 |
| 25 / 26 / 28 / 29 | 2 |
| 32 / 35 | 1 |
| Итого: |
9 |
Orphelins
This is a bet on a specific group of numbers on a section of the roulette wheel that are neighbours on the wheel, but apart on the layout. This bet covers a total of 8 numbers: 17, 34, 6 and 1, 20, 14, 31, 9. The player bets 5 chips, 4 of which on the splits: 6/9, 14/17, 17/20, and 31/34, and one straight up on 1.
| Numbers | Chips |
|---|---|
| 1 | 1 |
| 6 / 9 | 1 |
| 14 / 17 | 1 |
| 17 / 20 | 1 |
| 31 / 34 | 1 |
| Итого: |
5 |
Tiers
The Tier (from French “third”) is a call bet covering 12 numbers (up to the third of a wheel) placed in one sector. It requires 6 or 6-order count equal chips to combine six natural bets.
| Numbers | Chips |
|---|---|
| 5 / 8 | 1 |
| 10 / 11 | 1 |
| 13 / 16 | 1 |
| 23 / 24 | 1 |
| 27 / 30 | 1 |
| 33 / 36 | 1 |
| Итого: |
6 |
Card Games
How to play
At the start of the game, the player places chips of the chosen value on the table. In the next round, the player can use a different chip colour.
The player can play one or more boxes at the table by placing a bet(s) on the correspondent betting field. The player’s bet amount, account balance, and round’s win amount are shown at the bottom of the screen.
Once the ‘DEAL’ button is clicked, the virtual dealer deals the cards.
A click on ‘REBET’ allows the player to conveniently place the same bet(s) as in the preceding round. This feature is very useful for those who enjoy a fast, dynamic game. To create a new bet, the player needs to press the ‘NEW BET’ button.
Blackjack
Objective
The goal of the game for a player is to beat the Dealer’s hand by either getting a better hand without exceeding 21 or by the Dealer’s hand going bust (going over 21).
Cards
8 decks are used, 52 cards each. Cards are shuffled after each game.
The value of a hand is simply the sum of points of each card in the hand. In Blackjack, cards are valued in the following way:
· The cards from 2 through 9 have their face values.
· 10, Jack, Queen, and King are all valued at 10.
· An Ace can be counted as either 1 or 11. An Ace always has the value that makes the best hand. Suppose you have Ace and 7. The value of this hand can be either 8 or 18. If you stop here, it will be 18. But let’s assume you’ve drawn one more card. The hand contains Ace, 7 and 8. Its total value is 16.
· Blackjack is an initial two-card combination consisting of an ace and a ten-value card.
Betting Tips
| To: | Tip: |
|---|---|
|
Select a chip |
Just click the required chip at the bottom right of the table |
|
Place your bet |
Click the corresponding betting field |
|
Increase your bet |
Every click on the betting field adds one chip of the selected value to your stack |
|
Remove your bet |
· To remove your bet in window mode, click the betting field with CTRL held · Select X-chip and click on the betting field · Just drag it away |
|
Remove all the bets placed |
Use CLEAR control |
|
Play again |
Click NEW GAME to remove all the chips and cards from the table once the game is completed |
|
Repeat your bet |
Click REBET to place the same stakes as in the previous round and start dealing |
Betting Limits
Min/Max sign indicates minimum and maximum amount that can be placed on each betting field.
Check for Blackjack
In case the Dealer’s face-up card is 10, King, Queen, Jack or Ace, the Dealer checks for Blackjack:
· If the Dealer has a Blackjack, his face-down card opens. Your and the dealer’s hands are compared.
· If the Dealer doesn’t have аBlackjack, then your hand is treated and the game proceeds as usual – with Double, Hit and Stand options offered.
Note: In case the Dealer’s face-up card is Ace, Insurance is offered before the check is performed (see Insurance).
You have one of the options listed once you and the dealer are dealt cards:
· Hit - Click HIT button to draw an additional card to a hand. You can draw as many cards as required. If the total reaches 21, your hand automatically stops. If your hand busts (its total exceeds 21), your hand is lost.
· Stand - Click STAND button to stop drawing cards to your hand. Once you click STAND you either move to playing the next hand or – if it is the only or the last of your hands – the Dealer’s hand starts being played.
· Double - Click DOUBLE to double your original bet amount and get one more card to your hand. No more cards can be drawn to the hand.
Depending on the game situation Split and Insurance options may become available.
Split – If first two cards are of the same value (two Aces, two Sevens, or two 10-valued cards like King, Jack or Queen), you can split them into two separate hands by clicking SPLIT and placing a bet equal to your original bet. You then proceed to draw cards to the first split hand. You can split your hand only once.
Note: In case of splitting a pair of Aces, you are allowed to draw only one card to each Ace. Then, if you draw a ten-valued card on one of the split Aces, your hand is not considered a Blackjack, but treated as a normal 21.
· Insurance – This option becomes available if the Dealer’s up card is an Ace. In this case, a player has the possibility to insure against the dealer’s Blackjack. ‘Insurance?’ message, ‘Yes’ and ‘No’ controls appear on the game table.
· If you don’t want to insure your hand click NO.
· To make the Insurance bet click YES button. In this case an additional bet is placed, equal to half your initial bet.
o If the Dealer does have a Blackjack, the Dealer’s card opens and the game stops. You lose your original bet (unless you also have Blackjack) but your insurance returns 2 to 1.
o If the Dealer does not have Blackjack, Stand, Hit and Doublebuttons become available to proceed with the game.
Blackjack
Play
You are allowed to bet on up to three hands, placing bets on central, right and left boxes, correspondingly.
Click DEAL to start dealing cards. Both you and the Dealer are dealt two cards. You receive cards face up, the Dealer – one card face down, the other one – face up. If you play multiple hands, several hands will be dealt to you. For each hand, two cards are dealt face up. In this case each hand will be treated separately.
Dealer’s Rule
The Dealer starts playing his hand once all the player’s hands are completed. The Dealer stands on 17.
Game Outcomes
After a player stands with a hand (stops to draw cards) and after the Dealer completes his hand, the player’s and the Dealer’s hands are compared. The winning hand is considered the one, which total is greater. If a hand has BJ, such hand beats any hand including a regular 21. In case the hand total is greater than 21, such hand busts.
· A regular winning hand pays out 1 to 1. If you place $10 and beat the dealer, you will be returned your bet and the win of $10, $20 in total.
· Blackjack pays out 3 to 2. If you place $10 and have Blackjack, you will be returned your bet and the win of 15$, 25$ in total.
· Insurance bet pays out 2 to 1. With an initial bet of $10, your insurance bet will be $5. In case the Dealer has Blackjack, you will be returned your bet and the win of $10, $15 in total.
· In case of tie hands, you are returned your original bet.
| Result | Payoff |
|---|---|
|
Winning Hand |
1 to 1 |
|
Blackjack |
3 to 1 |
|
Insurance |
2 to 1 |
|
Tie hands |
Push |
Blackjack Surrender
Play
You can bet on up to 3 hands, by placing bets on the central, right and left boxes.
Click DEAL to start dealing cards. Both you and the Dealer are dealt 2 cards. You receive your cards face up, the Dealer has 1 face down and the other face up. If you are playing multiple hands, 2 cards are dealt face up for each hand. Each hand will be treated separately.
Addition options once the cards have been dealt
Surrender - Click the SURRENDER button if you are not satisfied with the first 2 cards dealt to you and you do not want to continue the game. You can surrender only after the Dealer has checked for Blackjack. If the Dealer has a Blackjack, the game is over. If you Surrender you receive half of the initial bet placed back and the game is over.
Dealer’s Rule
The Dealer starts playing his hand once all the player’s hands have been completed. The Dealer stands on 17 or higher.
Game Outcomes
After a player stands (stops drawing cards) and after the Dealer completes his hand, the Player’s and the Dealer’s hands are compared. The winning hand is the one closest in value to 21. If a hand is a Blackjack, it will beat any other hand including a regular 21. If the hand total is greater than 21, then the hand busts.
o A regular winning hand pays out 1 to 1. For example, If you bet $10 and beat the dealer, your $10 will be returned and you will win $10, $20 in total.
o Blackjack pays out 3 to 2. For example, if you bet $10 and your hand is a Blackjack, your $10 will be returned and you will win $15, $25 in total.
o The Insurance bet pays out 2 to 1. With an initial bet of $10, your insurance bet will be $5. If the Dealer has Blackjack, you bet will be returned and you will win $10, $15 in total.
o If you’ve decided to surrender, half your initial bet is returned. For example if you’ve bet $10 and then decide to surrender, you are returned $5.
o In case of the hands tie, your original bet is returned.
| Result | Payoff |
|---|---|
|
Winning Hand |
1 to 1 |
|
Blackjack |
3 to 2 |
|
Insurance |
2 to 1 |
|
Tie hands |
Push |
|
Surrendered bet |
½ of initial bet |
Blackjack Switch
Play
To start playing you need to place a bet. Besides the main bets placed on the 2 hands, you can also make a Super Match bet. The Super Match bet is that at least 2 of the 4 cards dealt initially to the player will be equal in value.
Click DEAL to start dealing cards.
You receive 2 cards on each hand face up, the Dealer has 1 face down and the other face up.
· If the Super Match bet has been placed, your cards are evaluated against the combinations listed in the Super Match Paytable. If the Player’s cards contain 1 of these combinations, the Player is paid in accordance with the paytable.
| Hand | Payout |
|---|---|
|
Four of a Kind |
40 to 1 |
|
Two Pairs |
8 to 1 |
|
Three of a Kind |
5 to 1 |
|
One Pair |
1 to 1 |
Addition option once the cards have been dealt
Switch – Click SWITCH to swap the top cards from each of your hands. Once the cards have been switched, the hand values are updated. To swap the cards back, click SWITCH again. This SWITCH button is available only when you play your first hand. The combination of a ten-valued card and an Ace after the cards have been switched is considered as Blackjack.
Dealer’s Rule
Dealer hits on soft 17 (Ace & 6) or more and stands on a hard 17 or more.
The Dealer can reach a total of 22 without busting. The Dealer’s hand of 22 ties with a Player’s of 21 or lower, unless the player has a blackjack.
Game Outcomes
After a player stands (stops drawing cards) and after the Dealer completes his hand, the Player’s and the Dealer’s hands are compared. The winning hand is the one closest in value to 21. If a hand is a Blackjack, it will beat any other hand including a regular 21. If the hand total is greater than 21, then the hand busts.
The dealer busts in case his hand total exceeds 22.
· A regular winning hand pays out 1 to 1. For example, If you bet $10 and beat the dealer, your $10 will be returned and you will win $10, $20 in total.
· Blackjack pays out 3 to 2. For example If you bet $10 and your hand is a Blackjack, your $10 will be returned and you will win $15, $25 in total.
· The Insurance bet pays out 2 to 1. With an initial bet of $10, your insurance bet will be $5. If the Dealer has Blackjack, your bet will be returned and you will win $10, $15 in total.
· In the case where the hands tie, your original bet is returned.
· Remember that the Dealer’s 22 will tie with any player’s hand of 21 or lower.
| Result | Pay off |
|---|---|
|
Winning Hand |
1 to 1 |
|
Blackjack |
1 to 1 |
|
Insurance |
2 to 1 |
|
Tie hands |
Push |
Face Up 21
Play
You are allowed to bet on up to three hands, by placing bets on the central, right and left boxes.
Click DEAL to start dealing cards. Both you and the Dealer are dealt two cards face-up. If you are playing multiple hands, two cards are dealt face up for each hand. Each hand will be treated separately.
If the Player or the Dealer has a Blackjack, the game is over.
If either the Dealer or the Player does not have Blackjack, the following options will become available:
· Double – The Player can double after the first two cards have been dealt and before drawing an additional (third) card. Click DOUBLE to double your original bet amount and get one more card added to your hand. After this, no more cards can be added to the hand. The Double option is also available after splitting.
Note: You are only allowed to double the initial bet if the sum of the first two cards dealt to you is 9, 10 or 11.
· Split – If the first two cards dealt are of the same value (e.g. two Aces, two Sevens, or two cards with a value of 10 – 10, Jack, Queen or King), you can split them into two separate hands by clicking SPLIT. This will add an additional bet equal to your original bet. You then proceed to draw cards for each of the split hands. You can only split your hand once.
Note: If splitting a pair of Aces, you are only allowed to draw one card for each Ace. If you draw a card with a value of 10 on one of the split Aces, this is not a Blackjack, it is treated as a regular 21.
· Hit – click the HIT button to draw an additional card for your hand. You can draw as many cards as required. If the total reaches 21, drawing cards stops automatically. If your hand busts (its total exceeds 21), your hand loses.
· Stand – click the STAND button to stop drawing cards for your hand. Once STAND is clicked, play either moves to the next hand or, if it is the only or the last hand, then the Dealer will start to play his hand.
Dealer’s Rule
Once all of the player’s hands have completed, the Dealer starts playing his hand. The Dealer must hit if the sum of his cards is less than 17 or is a soft 17 (a hand that includes an Ace valued as "11," for example a hand consisting of Ace+6 or Ace+2+4). The Dealer must stand if his hand is a hard 17 or higher.
Game Outcomes
Once the Player and the Dealer have both completed their hands, then the Player’s and the Dealer’s hands are compared.
· The winning hand is the one with the highest total without busting.
· If both the Player and the Dealer have Blackjack, then the Player wins. Otherwise the Dealer wins all other tied hands.
Note: if your hand busts, you lose, even if the dealer’s hand busts as well.
| Result | Payoff |
|---|---|
|
Regular win |
1:1 |
|
Player’s BlackJack |
1:1 |
|
Tied Blackjack |
1:1 |
Pontoon
In Pontoon, there is addition value of a hand:
· Pontoon is an initial two-card combination consisting of an ace and a ten-value card. Remember the two-card 21 after splitting Aces or any 10-valued cards counts as a pontoon. Pontoon is the highest hand in the game.
· The second highest hand in the game is a five-card trick, which is defined as any 5-card hand that has not busted. All five-card tricks are of the same value, the point total does not matter.
Play
You are allowed to bet on up to three hands, placing bets on central, right and left boxes, correspondingly.
Click DEAL to start dealing cards. You are dealt two cards face-up, while the Dealer is dealt two cards face-down. If you play multiple hands, several hands will be dealt to you. For each hand, two cards are dealt face up. In this case each hand will be treated separately.
Once two cards are dealt, the Dealer checks for Pontoon:
· If the Dealer has a pontoon, his cards open. Your and the dealer’s hands are compared.
· If the Dealer doesn’t have аPontoon, then your hand is treated and the game proceeds as usual – with Stick, Twistand Buy options offered.
· Stick – You can stick on any total greater or equal to 15, or on any 5-card hand. Click STICK button to stop drawing cards to your hand. Once you click STICKyou either move to playing the next hand or – if it is the only or the last of your hands – the Dealer’s hand starts being played.
· Twist - Click TWIST button to draw an additional card to a hand. You can draw as many cards as required. If the total reaches 21, your hand automatically stops. If your hand busts (its total exceeds 21), your hand loses. You can twist at any point, including after buying.
· Buy - Click BUY to double your original bet amount and get one more card to your hand. You can buy on 2 to 4 cards, but only once per hand. You can double after splitting.
· Split – If first two cards are of the same value (two Aces, two Sevens, or two 10-valued cards like King, Jack or Queen), you can split them into two separate hands by clicking SPLIT and placing a bet equal to your original bet. You can re-split the split hand once, up to a total of three hands, including Aces. You can twist and buy after splitting.
Note: In case of splitting a pair of Aces, you are allowed to draw only one card to each Ace. Then, if you draw a ten-valued card on one of the split Aces, your hand is considered a pontoon.
Dealer’s Rule
The Dealer starts playing his hand once all the player’s hands are completed. Dealer sticks if the sum of his cards is less than 17 or is a Soft 17 (a hand that includes an Ace valued as "11," for example a hand consisting of Ace+6, or Ace+2+4). Dealer must stand if the sum of his cards is hard 17 or more.
Game Outcomes
After a player stands with a hand (stops to draw cards) and after the Dealer completes his hand, the player’s and the Dealer’s hands are compared. The winning hand is considered the one, which total is greater.
· If your hand total is higher than the dealer’s without busting, you win
· If you have a pontoon while the dealer does not, you win
· If you have a 5-card trick while dealer does not, you win
· You lose in case of tie hands, in case your hand busts or dealer’s hand is of higher value than yours.
| Result | Pay off |
|---|---|
|
Pontoon or five-card trick |
2:1 |
|
Regular win |
1:1 |
Card Wars
Objective
Card Wars is played between a Player and the Dealer. The object of the game is to get a higher card than the dealer’s card.
Cards
The game is played with 6 standard 52-card decks.
The cards are ranked from high to low in the following order: Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. Cards from 2 to 10 have their face values, Jack is 11, Queen – 12, King – 13 and Ace – 14. Aces are always high. Suit does not matter.
Betting Tips
| To: | Tip: |
|---|---|
|
Select a chip |
Click the required chip at the bottom right of the table |
|
Place your bet |
Click the corresponding betting field |
|
Increase your bet |
Every click on the betting field adds one chip of the selected value to your stack |
|
Remove your bet |
· To remove your bet in window mode, click the betting field with CTRL held · Select X-chip and click on the betting field · Just drag it away |
|
Remove all the placed bets |
Click CLEAR button |
|
Play again |
Click NEW GAME to remove all the chips and cards from the table once the game is completed |
|
Repeat your bet |
Click REBET to place the same stakes as in the previous round and start dealing |
Betting Limits
· The Min/Max sign indicates a minimum amount that can be placed on each betting field as well as maximum amount that can be placed on the whole table.
Play
Play begins by placing an initial Ante bet. You can also make a bonus Tie bet, but it cannot be made without an Ante being placed.
Click DEAL. You and the dealer are both dealt 1 card face down.
· If your card is better than the dealer’s you win even money.
· If the Dealer has a higher card, you lose.
· If both cards are of equal value, it is a Tie. You have 2 options: either to surrender or to war against the dealer.
· Surrender – by clicking Surrender you endthe game and lose half your Ante, while the Tie bet (if placed) pays 10:1.
· War – by clicking War you place 1 more stake that equals your Ante. Then 3 cards are dealt to the Dealer face down (‘burnt’), 1 card is dealt to you and one to the Dealer - face up. Your second cards are compared.
o If your second card equals or beats the Dealer’s, you’ll win even money on your War bet and your Ante will be returned. The Tie bet, (if placed ) pays out 10:1.
o If the Dealer’s second card is higher than yours, you’ll lose both bets, while a Tie bet (if placed) pays out 10:1.
Payouts
| Ante Bet | ||
|---|---|---|
|
Player’s win |
1 to 1 |
|
|
Tie Bet |
||
|
Tie hands |
10 to 1 |
|
|
War Bet (War Round) |
||
|
Player wins |
1 to 1 |
|
|
Tie hands |
10 to 1 |
|
Baccarat and Punto Banco
Objective
The goal of the game for the player is to draw a two- or three-card hand with a value closer to 9 than the banker’s hand.
Cards
The game is played with a six-deck shoe with a standard deck of 52 cards. The decks are shuffled after each hand.
Cards in Baccarat are valued in the following way:
· An Ace is counted as 1.
· The cards from 2 through 9 have their face values.
· 10, Jack, Queen, and King are counted as 0.
The value of a hand is simply the sum of point values of all cards in the hand. But only the last digit of the total is used, so all baccarat hands have values in the 0 to 9 range, inclusive. The hand containing 9, A, A is valued as 1 (9 + 1 + 1 = 11, the last digit is 1). If the hand contains (9, 7), its total value is not 16, but 6.
Betting Tips
| To: | Tip: |
|---|---|
|
Select a chip |
Just click the required chip at the bottom right of the table |
|
Place your bet |
Click the corresponding betting field |
|
Increase your bet |
Every click on the betting field adds one chip of the selected value to your stack |
|
Remove your bet |
· To remove your be in window mode, click the betting field with CTRL held · Select X-chip and click on the betting field · Just drag it away |
|
Remove all the bets placed |
Use CLEAR control |
|
Play again |
Click NEW GAME to remove all the chips and cards from the table once the game is completed |
|
Repeat your bet |
Click REBET to place the same stakes as in the previous round and start dealing |
Betting Limits
Min/Max sign indicates minimum and maximum amount that can be placed on each betting field.
Play
Play begins with placing a bet. Place your bet on the banker’s hand to win and/or on the player’s hand to win and/or on a tie result. Thus, bets can be placed on Banker,Player and Tie betting areas.
Click DEAL. You and the banker are both dealt two cards. If necessary, a third card is dealt to the player and banker or both (see Third Card Rule).
Third Card Rule
· If either Player’s hand or Banker’s hand totals 8-9, the hand is called "Natural". In this case, both the Player and the Banker must stand.
· If the Player has an initial total of 0-5, the Player draws a single card. If the Player has an initial total of 6 or 7, he stands.
· The Banker’s play depends on the Banker’s initial hand, on whether the Player has drawn a card, and on what card the Player has drawn:
o If the Player hasn’t drawn a card, the Banker draws if he has 0-5, and stands if he has 6-7.
o If the Player has drawn a 2 or 3, the Banker draws if he has 0-4, and stands if he has 5-7.
o If the Player has drawn a 4 or 5, the Banker draws if he has 0-5, and stands if he has 6-7.
o If the Player has drawn a 6 or 7, the Banker draws if he has 0-6, and stands if he has 7.
o If the Player has drawn an 8, the Banker draws if he has 0-2, and stands if he has 3-7.
o If the Player drew an ace, 9, 10, or face-card, the Banker draws if he has 0-3, and stands if he has 4-7.
Payouts
If you bet on the player and the player wins, your bet pays 1 to 1.
If you bet on the banker and the banker wins, your bet pays 1 to 1 minus 5% bank commission.
If both the player’s hand and the banker’s hand have equal totals, the game result is a ‘tie’. If you have placed a bet on the tie result, your bet pays 8 to 1. Non-tie bets are returned to you if a tie occurs.
| Result | Payoff |
|---|---|
|
Winning Player bet |
1 to 1 |
|
Winning Banker bet |
1 to 1 – 5% for the House |
|
Winning Tie bet |
8 to 1 |
Poker
Objective
The objective of Poker is to beat the dealer’s hand by receiving a higher poker hand.
Cards
Cards are shuffled after each round.
The individual cards are ranked in the following descending order: Ace (high or low), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2. The Ace can be the highest-value card in a straight of A, K, Q, J, 10, or the lowest-value card in a straight of 5, 4, 3, 2, A.
Betting Tips
| To: | Tip: |
|---|---|
|
Select a chip |
Click the required chip at the bottom right of the table |
|
Place your bet |
Click the corresponding betting field |
|
Increase your bet |
Every click on the betting field adds one chip of the selected value to your stack |
|
Remove your bet |
· To remove your bet in window mode, click the betting field with CTRL held · Select X-chip and click on the betting field · Just drag it away |
|
Remove all the placed bets |
Click the CLEAR button |
|
Play again |
Click NEW GAME to remove all the chips and cards from the table once the game is completed |
|
Repeat your bet |
Click REBET to place the same stakes as in the previous round and start dealing |
Betting Limits
· The Min/Max sign indicates a minimum amount that can be placed on each betting field as well as maximum amount that can be placed on the whole table.
Play
Play begins by placing an Ante bet. After that click DEAL.
Winning Hands
| Hand | Description | Sample |
|---|---|---|
|
Royal Flush |
It’s the highest hand that consists of Ten, Jack, Queen, King and Ace, all of the same suit. |
A♣ K♣ Q♣ J♣ 10♣ |
|
Straight Flush |
Five cards in sequence, all of the same suit. |
5♦ 4♦ 3♦ 2♦ A♦ |
|
Four of a Kind |
Four cards of the same rank, one in each suit. |
10♣ 10♦ 10♥ 10♠ 5♦ |
|
Full House |
Three cards of one rank and two cards of another rank. |
K♠ K♣ K♥ 3♦ 3♠ |
|
Flush |
Five cards, all of the same suit. |
A♥ Q♥ 10♥ 5♥ 3♥ |
|
Straight |
Five cards in sequence of any suit. |
A♥ K♣ Q♥ J♥ 10♠ |
|
Three of a Kind |
Three cards of the same rank and two unmatched cards. |
2♦ 2♠ 2♥ K♠ 6♠ |
|
Two Pair |
Two sets of two cards of the same rank and any fifth card. |
J♦ J♠ 10♠ 10♣ 9♠ |
|
One Pair |
Any hand of two cards of the same rank and three unmatched cards. |
2♣ 2♠ 8♣ 5♥ 3♥ |
Caribbean Poker
Caribbean Poker is played with a standard 52-card deck. The Ace can be the highest-value card in a straight of A, K, Q, J, 10, or the lowest-value card in a straight of 5, 4, 3, 2, A.
Play
You can also make a Jackpot bet to participate in a progressive Jackpot game and get some bonus payouts.
You are dealt 5 cards face up while the dealer is dealt 4 cards face down and 1 card face up.
You need to evaluate your hand and decide on one of two options:
· Fold – by clicking FOLD you lose all bets placed (both the Ante and the Jackpot bet). The game is over.
· Raise – by clicking RAISE you continue playing and place an additional bet that equals twice your Ante bet. The dealer’s cards are revealed. Both hands are evaluated.
Game Outcomes
The dealer’s hand must contain at least an Ace or King to qualify.
If the dealer does not qualify, the Ante bet is paid 1:1, while the Raise bet is returned to you.
If the dealer qualifies the dealer’s and the player’s hands are compared:
· If your hand is lower than the dealer’s, you lose both the Ante and the Raise bets.
· If the dealer’s hand ties with your hand, both the Ante and the Raise bets are returned.
· If your hand beats the Dealer’s, then the Ante bet is paid 1:1 and the Raise bet is paid according to the paytable listed below.
Raise Bet Paytable
| Hand | Payoff |
|---|---|
|
Royal Flush |
100:1 |
|
Straight Flush |
50:1 |
|
Four of a Kind |
20:1 |
|
Full House |
7:1 |
|
Flush |
5:1 |
|
Straight |
4:1 |
|
Three of a Kind |
3:1 |
|
Two Pair |
2:1 |
|
One Pair |
1:1 |
|
Ace/King |
1:1 |
If a Jackpot bet was placed and the player’s cards contain one of the winning hands, the Jackpot bet is paid in accordance with the Jackpot Bet Paytable.
Jackpot Bet Paytable
| Hand | Payoff |
|---|---|
|
Royal Flush |
100% of the jackpot |
|
Straight Flush |
10% of the jackpot |
|
Four of a Kind |
x500 |
|
Full House |
x100 |
|
Flush |
x50 |
Hand Ranking
· If you and the dealer have hands of the same type, the hand that includes the card of higher value wins (e.g. 3 Kings beats 3 Queens; a flush of A, 6, 5, 4, 3 beats a flush of K, J, 10, 8, 7).
· If the hands are of the same type and value, the next highest card that is not part of the paying hand, known as the kicker, determines the winner.
Additional Winning Hands
| Hand | Description | Sample |
|---|---|---|
|
Ace/King |
Ace and King of any suit and three unmatched cards. |
A♣ 2♠ 8♣ K♥3♥ |
Casino Hold’em
Casino Hold’em is played with a standard pack of 52 cards (Jokers are excluded). Cards are shuffled after each game.
Ace can be the highest value card in a straight of A, K, Q, J, 10, or the lowest value card in a straight of 5, 4, 3, 2, A.
Play
Play begins with placing an Ante bet. You can also make a side AA bet, but it cannot be made without the Ante being placed.
Click DEAL. The Player is dealt 2 cards face up, while the dealer is dealt 2 cards face down, and 3 "flop" cards are dealt at the center of the table. The Player and the Dealer can both use community cards to complete a hand. If the hand contains a winning combination, its name is displayed. The Player needs to estimate their chances of winning and to decide whether to raise and continue playing against the Dealer, or to fold and lose all bets made.
· Fold – by clicking FOLD you lose all bets placed (both the AA and the Ante). The game is over
· Raise – by clicking RAISE you continue playing and place an additional bet that equals twice your Ante bet. 2 more community cards are dealt, making a total of five cards. The Dealer’s cards are revealed. The best paying hands are formed for the Player and the Dealer, using 5 out of the 7 available cards. The formed hands are evaluated.
Game Outcomes
The dealer must have a pair of 4’s or higher to qualify.
If the Dealer’s hand does not qualify, you win. The Ante bet is paid out according to the Ante paytable, and the Raise bet is returned to the Player.
If the Dealer’s hand qualifies, it is compared to the Player’s hand:
· If the Dealer’s hand is lower, your Ante bet is paid according to the Ante paytable and the Raise bet pays 1:1.
· If the Dealer’s hand is higher, the Player loses both the Ante and the Raise bets. Even if the Player loses against the Dealer, the Player still receives AAwinnings if they qualify. The AA winnings are paid according to the AA paytable.
· If the Player and the Dealer have exactly the same hands it is a push. In this case the Raise and the Ante bets are returned to the Player, while the AA bet can still win.
Hand Ranking
· If the Player and the Dealer have hands of the same type, the hand that includes cards of higher value wins (e.g. 3 Kings beats 3 Queens; a flush of A, 6, 5, 4, 3 beats a flush of K, J, 10, 8, 7).
· If the hands are of the same type and value, the next highest card that is not part of the paying hand, known as the kicker, determines the winner.
Ante Bet Payouts
| Hand | Odds |
|---|---|
|
Royal Flush |
100 to 1 |
|
Straight Flush |
20 to 1 |
|
Four of a Kind |
10 to 1 |
|
Full House |
3 to 1 |
|
Flush |
2 to 1 |
|
Straight |
1 to 1 |
|
Three of a Kind |
1 to 1 |
|
Two Pair |
1 to 1 |
|
One Pair |
1 to 1 |
|
High Card |
1 to 1 |
AA Bet Payouts
| Hand | Odds |
|---|---|
|
Royal Flush |
100 to 1 |
|
Straight Flush |
50 to 1 |
|
Four of a Kind |
40 to 1 |
|
Full House |
30 to 1 |
|
Flush |
20 to 1 |
|
Straight |
7 to 1 |
|
Three of a Kind |
7 to 1 |
Additional Winning Hands
| Hand | Description | Sample |
|---|---|---|
|
Ace/King |
Ace and King of any suit and three unmatched cards. |
A♣ 2♠ 8♣ K♥3♥ |
Oasis Poker
Oasis Poker is played with a standard 52-card deck.
The Ace can be the highest-value card in a straight of A, K, Q, J, 10, or the lowest-value card in a straight of 5, 4, 3, 2, A.
Play
Play begins by placing an Ante bet. You can also make a Jackpot bet to participate in a progressive Jackpot game and get some bonus payouts.
Then click DEAL. You are dealt 5 cards face up while the dealer is dealt 4 cards face down and 1 card face up. You need to evaluate your hand and decide on one of the following options:
· Fold – by clicking FOLD you lose all bets placed (both the Ante and the Jackpot bet). The game is over.
· Raise – by clicking RAISE you continue playing and place an additional bet that equals twice your Ante bet. The dealer’s cards are revealed. Both hands are evaluated.
· Change cards – You can select from 1 to 5 cards in your hand that you want to switch and then click the CHANGE button. The fee for switching each card equals one Ante bet, thus, switching 5 cards will cost 5 Ante bets. Once you click the CHANGE button, the chosen cards are removed from the table and new cards will be dealt.
Game Outcomes
The dealer’s hand must contain at least an Ace or a King to qualify.
If the dealer’s hand does not qualify, the Ante bet is paid 1:1, while the Raise bet is returned to you.
If the dealer qualifies the dealer’s and the player’s hands are compared:
· If your hand is lower than the dealer’s, you lose both the Ante and the Raise bets.
· If the dealer’s hand ties with your hand, both the Ante and the Raise bets are returned.
· If your hand beats the Dealer’s, then the Ante bet is paid 1:1 and the Raise bet is paid according to the paytable listed below.
Raise Bet Paytable
| Hand | Payoff |
|---|---|
|
Royal Flush |
100:1 |
|
Straight Flush |
50:1 |
|
Four of a Kind |
20:1 |
|
Full House |
7:1 |
|
Flush |
5:1 |
|
Straight |
4:1 |
|
Three of a Kind |
3:1 |
|
Two Pair |
2:1 |
|
One Pair |
1:1 |
|
Ace/King |
1:1 |
If a Jackpot bet was placed and the player’s cards contain one of the winning hands, the Jackpot bet is paid in accordance with Jackpot Bet Paytable.
Jackpot Bet Paytable
| Hand | Payoff |
|---|---|
|
Royal Flush |
100% of the jackpot |
|
Straight Flush |
10% of the jackpot |
|
Four of a Kind |
x500 |
|
Full House |
x100 |
|
Flush |
x50 |
Hand Ranking
· If you and the dealer have hands of the same type, the hand that includes the card of higher value wins (e.g. 3 Kings beats 3 Queens; a flush of A, 6, 5, 4, 3 beats a flush of K, J, 10, 8, 7).
If the hands are of the same type and value, the next highest card that is not part of the paying hand, known as the kicker, determines the winner.
Additional Winning Hands
| Hand | Description | Sample |
|---|---|---|
|
Ace/King |
Ace and King of any suit and three unmatched cards. |
A♣ 2♠ 8♣ K♥3♥ |
Pai Gow Poker
Objective
The objective of the game for a player is to split seven dealt cards in his/her hand into two poker hands: a five-card poker hand and a two-card poker hand, so that beat the Dealer’s hands.
Pai Gow Poker is played with a 53-card deck (standard 52-card deck plus a single joker). The individual cards are ranked in the following falling order: A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A (low, but only when part of an A-2-3-4-5 Straight or Straight Flush).
Note: the Joker can only be used to complete a Straight, Flush or Straight Flush, otherwise it is treated as an Ace. For example, if your hand consists of 4-5-6-7-Joker-K-Q,Joker here is used to complete straight/straight flush (depending on the suit). Thus, Joker-4-5-6-7 combination is treated as 4-5-6-7-8, where Joker is 8, but not 3. Joker is always used to make the best possible combination.
Play
Once your bet is placed click DEAL to start dealing cards. You are dealt 7 cards face-up, while the dealer is dealt 7 cards face down. You need to split 7-card hand into two poker hands: 5-card (high) and 2-card hand (low). You can arrange the hands yourself or use HOUSE WAY button to arrange the hand automatically by the rules of the casino.
If you arrange the hand yourself, select 2 cards by clicking them and then click ARRANGE button.
Note: your five-card hand must rank higher than the two-card hand.
If you want your cards to be arranged automatically, click HOUSE WAY button. Once your cards are arranged, Dealer’s cards are revealed and split into two hands. Your hands and Dealer’s hands are compared.
Game outcomes
· If each of your hands beats the dealer’s corresponding hands, your bet is paid 1:1 minus 5% of the bet that goes to casino.
· If only one of your hands beats the dealer and the other loses, then you push. In other words, any combination of win and loss across both hands results in a push. In this case your bet is returned to you.
· If one of your hands ties to the dealer and the other hand wins, you push.
· On each hand, ties go to the dealer.
· If one of your hands loses to the dealer and your other hand ties to him then you lose.
· If both of your hands are copies of the dealer’s hands (both hands tie), then you lose. All copies go to the dealer.
Hands ranking and comparing
When comparing two-card and five-card poker hands, hands are ranked first by category and then by individual cards.
The two-card hand can be either a pair (One Pair) or two individual cards (High Card). The highest two-card hand is a pair of Aces and the lowest two-card hand is a 2-3.
A pair is always higher than any set of two cards of different rank (2-2 is higher than A-K).
Between two One Pair hands, the one in which a pair card is higher, wins (J-J is higher than 6-6).
While comparing two High card hands, the highest ranking cards are compared, if those are equal, then the value of the second card is considered (Q-A is higher than Q-J).
The five-card hand is ranked as in Poker, except that an A-2-3-4-5 straight is the second highest straight. The five-card hands are compared according to the categories, from highest to lowest. Any hand in a higher category beats any hand in a lower category (so, for example, any Three of a Kind beats any Two Pairs). In case of a tie between hands in the same category, the rank of the highest individual card (“kicker”) determines the winner.
House Way Rules
The Dealer is generally required to set their hands in a pre-specified manner, called the "house way". You can also use the House Way on your hands, by clicking theHouse Way button.
The "low" refers to the two-card hand and the "high" refers to the five-card hand.
| Combination in the Hand Dealt | Rule Applied | Exception |
|---|---|---|
|
High Card |
Set the highest card in the high hand and the second and third highest cards in the low hand |
|
|
One pair |
Set the pair in the high hand and two highest singleton cards in the low hand |
|
|
Two pairs |
Play Two Pairs in the high hand |
Split two pairs in the following combinations: · One pair is 7’s or greater and no ace singleton. · Pair of jacks or better + 6’s or better + an ace singleton. · Pair of aces a+ any other pair. |
|
Three pairs |
Place the highest pair in the low hand |
|
|
Three of a kind |
Set Three of a Kind in the high hand |
Always split three aces, playing a pair of aces in the high hand and ace-high in the low hand |
|
Full house |
Play Pair in the low hand and Three of a Kind in the high hand |
In case of [Full House (consisting of any three of a kind + a pair of 2’s) + Ace/King] combination, Ace/King must be played in the low hand and Full House in the high hand |
|
Full house with Three of a kind and Two pairs |
Play the highest of two pairs in the low hand |
|
|
Three of a kind twice |
Play the higher pair in the low hand and the smaller three of a kind in the high hand |
|
|
Straight |
Play Straight/ Flush/ Straight Flush/Royal Flush in the high hand |
· Play as a Two pairs if the following combinations: · Any two pairs + an ace singleton. · Pair of jacks + a pair of 6’s. · Pair of aces + any other pair. · With a six- or seven-card Straight or Flush put the highest hand possible in low while maintaining the straight or flush in high hand. · Play Straight or Flush over straight flush to improve low hand to Jack or better. · Play Straight or Flush over royal flush to improve the low hand to King or better. |
|
Four of a kind |
Play according to the rank of the Four of a kind: · 2 through 6: Always keep together. · 7 through 10: Split. · Jack through king: Split. · Aces: Split. |
Do not split in case of an Ace or better |
|
Five Aces |
Play a pair of Aces in the low hand and three aces (or a full house) in the high hand. |
If the hand contains a Pair of Kings, the mentioned pair should be played in the low hand. |
|
Four of a kind and Three of a kind |
Split the Four of a kind to play a pair in the low hand and Full House in the high hand. |
IfThree of a Kind has a higher denomination than Four of a Kind – play theFour of a Kind in the high hand, with a pair from the Three of a Kind in the low hand. |
Additional Winning hands
| Hand | Description | Sample |
|---|---|---|
|
Five Aces |
The highest hand in the Pai Gow poker hierarchy includes 4 aces and a joker |
A♣ A♥ A♦ A♠-Joker |
|
High Card |
All five cards of different rank and a variety of suits |
A♣ K♥ 5♦10♠3♦ |
Poker Three
Poker Three is played with a standard 52 card deck. The individual cards are ranked in the following descending order: Ace (high or low), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2. The Ace can be the highest-value card in a straight of A, K, Q, J, 10, or the lowest-value card in a straight of 5, 4, 3, 2, A.
Play
You can play both games at once or participate in either Pair Plus or Ante-and-Play.
Pair-Plus Game
The game starts by placing a Pair-Plus bet. Then click DEAL. Once you have been dealt three cards, your hand is evaluated. If it contains one of the combinations listed in the Pair-Plus paytable, you are paid accordingly.
Pair-Plus Paytable
| Hand | Payoff |
|---|---|
|
Straight Flush |
40 to 1 |
|
Three of a Kind |
30 to 1 |
|
Straight |
6 to 1 |
|
Flush |
4 to 1 |
|
Pair |
1 to 1 |
Ante-and-Play Game
To participate in the Ante-and-Play game place an Ante bet. Then click DEAL. Once you have been dealt three cards, you need to decide whether to Fold or to Play.
· Fold – by clicking Fold you end the game and lose your Ante and Pair Plus bets, if placed.
· Play – by clicking Play you place an additional stake equal to your Ante. The Dealer’s cards are revealed. Your hand and the dealer’s hands are evaluated.
The dealer qualifies with Queen high or better.
If the dealer does not qualify, your Ante bet is paid 1:1 and your Play bet is returned to you.
If the dealer qualifies, the hands are compared:
· If the Dealer’s hand beats your hand, you lose both the Play and the Ante.
· If the Dealer’s hand ties with your hand, the Play and the Ante are returned to you.
· If your hand beats the dealer’s, both the Play and the Ante bets are paid 1:1.
In addition to normal Ante-and-Play payouts, there is an additional bonus payout on the Ante for especially good hands. If you get one of the hands listed in the Ante Bonus Paytable, you are paid extra irrespective of the Dealer’s hand.
Ante Bonus Paytable
| Hand | Payoff |
|---|---|
|
Straight Flush |
5 to 1 |
|
Three of a Kind |
4 to 1 |
|
Straight |
1 to 1 |
Hand Ranking
· If you and the dealer have hands of the same type, the hand that includes the card of higher value wins (e.q. 3 Kings beats 3 Queens)
· If the hands are of the same type and value, the next highest card that is not part of the paying hand, known as the kicker, determines the winner (e.g. 2-2-K beats 2-2-6).
Winning Hands
| Hand | Description | Sample |
|---|---|---|
|
Straight Flush |
3 cards of consecutive value of the same suit |
5♦ 4♦ 3♦ |
|
Three of a Kind |
3 cards of the same rank of any suit |
2♦ 2♠ 2♥ |
|
Straight |
3 cards of consecutive value of any suit |
4♦ 3♥ 2♠ |
|
Flush |
3 cards of the same suit |
10♥ 5♥ 3♥ |
|
Pair |
A hand with two cards of the same rank plus any other card |
2♣ 2♠ 8♣ |
|
High Card (No pair) |
No two cards have the same rank, the three cards are not in sequence, and the three cards are not all the same suit. |
A♣ Q♣ 7♦ |
Texas Hold’em
Texas Hold’em is played with a standard 52-card deck. Cards are shuffled after each round.
The individual cards are ranked in the following descending order: Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2. There is no ranking between the suits – so, for example, the King of hearts and the King of spades are equal.
A poker hand consists of five cards. Any hand of a higher category will beat any hand of a lower category (for example, any Three of a Kind will beat any Two Pairs). If there is a tie between hands in the same category, the rank of the individual cards will determine the winner. If the highest ranking individual cards are equal, the second highest individual cards, are compared, and if these are equal too, the lowest individual cards are compared. For example, J-J-A-9-3 beats J-J-A-8-7 because the 9 beats the 8.
Play
Play begins by placing an Ante bet. Once your bet has been placed click DEAL to deal the cards. You are dealt 2 cards face-up, whilst the Dealer is dealt two cards face-down.
You need to evaluate your hand and decide on one of the following options:
· Fold – by clicking FOLD you lose your Ante bet. The game is over.
· Raise – by clicking RAISE you continue playing and place an additional Flop bet that equals twice your Ante bet. Three “community cards” are then dealt on the table.
You need to re-evaluate your hand and decide on one of the following options:
· Bet – by clicking BET you place an additional bet – Turn, that equals your Antebet and a 4th card will then be dealt;
· Check – by clicking CHECK you continue playing, the 4th card will be dealt without any additional bet being placed.
Once the 4th card has been dealt you are given the following options:
· Bet – by clicking BET you place an additional bet – River, that equals your Antebet and a 5th card will then be dealt;
· Check – by clicking CHECK you continue playing, the 5th card will be dealt without any additional bet being placed.
Once 5 “community cards” have been dealt, the dealer’s cards are turned over. You and the dealer will make the best 5-card poker hand using any combination of the 2 initial cards and the 5 “community cards”. Your hands are evaluated and compared. The best 5-card poker hand will win.
Game Outcomes
· If the dealer’s hand beats your hand, you lose all your bets (Ante, Flop, Turn and River).
· If your hand and the dealer’s hand tie, it is a push and all bets are returned to you.
· If your hand beats the dealer’s hand:
· With a Straight or higher, the Ante, Flop, Turn and River bets are paid 1:1.
· With a hand, lower than a Straight, the Flop, Turn and River bets are paid 1:1, whilst the Ante pushes.
Paytable
| Hand | Ante Payoff | Flop, Turn, River Payoff |
|---|---|---|
|
Royal Flush |
1:1 |
1:1 |
|
Straight Flush |
1:1 |
1:1 |
|
Four of a Kind |
1:1 |
1:1 |
|
Full House |
1:1 |
1:1 |
|
Flush |
1:1 |
1:1 |
|
Straight |
1:1 |
1:1 |
|
Three of a Kind |
Push |
1:1 |
|
Two Pair |
Push |
1:1 |
|
One Pair |
Push |
1:1 |
|
High Card |
Push |
1:1 |
Additional Winning Hands
| Hand | Description | Sample |
|---|---|---|
| High Card | All cards of different ranks and suits | A♣ Q♣ 7♦ 5♥ 2♣ |
Poker Machines
Objective
The objective of the game for the Player is to get the best-paying winning hand listed in the payout table.
Play
· Choose the number of hands to bet on, by clicking the + and - buttons on either side of the Lines field. You can click MAX LINES to choose 100 lines.
· The value of 1 coin is displayed in the Coin Value field. You can change the coin value by clicking the + and - buttons on either side of the Coin Value field.
· Choose the number of coins to play by clicking the + and – buttons on either side of the Coins field or with the BET ONE button. Each time you click BET ONE, your bet is increased by 1 coin. If you play the 1-line variation, the column of the pay table that corresponds to the chosen number of coins is highlighted. If you play 5 to 100 lines, the number of coins selected and the corresponding payouts are displayed in the dynamic paytable on the left of the hands.
· The total bet value is shown in the Total Bet field and it is equal to:
(Coin Value) x (Number of coins bet) x (Number of lines bet)
· Click DEAL to get 5 cards.
· To place the maximum bet of 5 coins, click the BET MAX button. Dealing will be immediate.
· Choose the cards that you want to keep, or hold (if there are any). Cards are held by clicking on them. Held cards are used in all the hands (lines) being played. Once clicked, a HOLD marker appears over the card. A second click will remove this marker.
Note: Cards that form any winning combination listed in the paytable are held automatically.
· Click DRAW to replace the cards you don’t want to hold. Once replaced, the cards are checked for any winning hand listed in the pay table.
· Your winning amount is displayed in the Win field. Your winnings are equal to the chosen coin value multiplied by the hand payout from the paytable. If several winning hands are formed, their winnings are totalled.
· When playing with multiple hands, click the PAYTABLE button to view the full paytable for all 5 coins.
WINNING HANDS
| Hand | Description | Sample |
|---|---|---|
|
Royal Flush |
It’s the highest hand that consists of Ten, Jack, Queen, King and Ace, all of the same suit. |
A♣ K♣ Q♣ J♣ 10♣ |
|
Straight Flush |
Five cards in sequence, all of the same suit. |
5♦ 4♦ 3♦ 2♦ A♦ |
|
Four of a Kind |
Four cards of the same rank, one in each suit. |
10♣ 10♦ 10♥ 10♠ 5♦ |
|
Full House |
Three cards of one rank and two cards of another rank. |
K♠ K♣ K♥ 3♦ 3♠ |
|
Flush |
Five cards, all of the same suit |
A♥ Q♥ 10♥ 5♥ 3♥ |
|
Straight |
Five cards in sequence of any suit. |
A♥ K♣ Q♥ J♥ 10♠ |
|
Three of a Kind |
Three cards of the same rank and two unmatched cards. |
2♦ 2♠ 2♥ K♠ 6♠ |
Deuces Wild Deluxe
Deuces Wild follows conventional Poker rules concerning hands formation. There is one exception - deuces are "wild", which means that the deuce (the ’2’ card) can serve as a replacement for any other card. This can quickly turn a losing hand into a winning hand. For example, if you have a (4, 5, 7, 8, 2), the ’2’ can be used as a ’6’ to complete the straight. Where various card combinations may be created using the wild card, the combination with the highest possible rank is used.
Decks used
The number of decks used is the same as the number of hands (or lines) in the game. A standard 52-card deck is used. Cards are shuffled after each game.
Doubling Bonus Round
If you have a winning poker hand, you can increase your winnings by participating in the doubling bonus round. The objective of the doubling bonus round is to draw a card of higher value than the Dealer’s.
· Click the Double button to use your previous hand’s winning amount as your bet.
· Click the Double Half button to bet half of your winning amount. The remaining winnings will be added to the Players balance.
The Dealer draws a face-up card and the Player is dealt 4 face-down cards.
· Choose one of the 4 face-down cards by clicking on it.
a) If you draw a card of higher value than the Dealer’s, your winning amount is doubled and you can choose either to double again or to collect your winnings. If you draw a card of equal value to the Dealer’s, your winning amount remains the same but you can choose either to double again or to collect your winnings.
b) If you choose a card of lower value than the Dealer’s, you lose your original bet and the playoff round is over.
Extra WINNING HANDS
| Hand | Description | Sample |
|---|---|---|
|
Four Deuces |
Four deuces plus one additional card. |
2♣ 2♦ 2♥ 2♠ 5♦ |
|
Wild Royal Flush |
Ten, Jack, Queen, King and Ace, all of the same suit, with one or more of these cards represented by a deuce |
A♣ 2♠ Q♣ J♣ 10♣ |
|
Five of a Kind |
Four cards of the same rank, one in each suit, plus Two. |
10♣ 10♦ 10♥ 10♠ 2♦ |
Golden Flush
57-card deck is used in the game, the deck includes 5 Jokers. Cards are shuffled after each game.
Bonus Rounds
In case you get Flush – 4 bonus rounds are available. During these rounds the suit of the trigger combination is displayed, this suit is considered "bonus" during the next 4 rounds. During bonus rounds each card of the bonus suit in each final combination provides you with an additional bonus win equal to the amount of your stake. Using REPLAY is not considered a new round. The only card you’ll never get the bonus win for is Joker.
Doubling Round
During the game you are dealt a card face-up. To double your win, you need to guess the card range.
· Click SMALL if you think that the card is 2 to 8.
· Click BIG if you think that the card is 9 or higher, including Joker.
· You can also have a chance to decrease your stake half, collecting another half by clicking the BET HALF button.
In case you guess the card range, you can repeat the game one more time, thus having a chance to increase your win up to 4 times.
Extra winning hands
Winning hands
| Hand | Description | Sample |
|---|---|---|
|
Five Jokers |
It’s the highest hand that consists of five Jokers |
Joker-Joker-Joker-Joker-Joker |
|
Five of a Kind |
Four cards of the same denomination, one in each suit, plus Two. |
10♣ 10♦ 10♥ 10♠ 2♦ |
|
Two Pairs |
Two sets of two cards of the same denomination and any fifth card. |
J♦ J♠ 5♥ 5♠ 6♠ |
|
Jacks or Better |
A pair of Jacks, Queens, Kings or Aces. |
J♦ J♠ 2♥ K♠ 6♠ |
Jacks or Better
Decks used
The number of decks used is the same as the number of hands (or lines) in the game. A standard 52-card deck is used. Cards are shuffled after each game.
Doubling Bonus Round
If you have a winning poker hand, you can increase your winnings by participating in the doubling bonus round. The objective of the doubling bonus round is to draw a card of higher value than the Dealer’s.
· Click the Double button to use your previous hand’s winning amount as your bet.
· Click the Double Half button to bet half of your winning amount. The remaining winnings will be added to the Players balance.
The Dealer draws a face-up card and the Player is dealt 4 face-down cards. Choose one of the 4 face-down cards by clicking on it.
a) If you draw a card of higher value than the Dealer’s, your winning amount is doubled and you can choose either to double again or to collect your winnings. If you draw a card of equal value to the Dealer’s, your winning amount remains the same but you can choose either to double again or to collect your winnings.
b) If you choose a card of lower value than the Dealer’s, you lose your original bet and the playoff round is over.
Extra WINNING HANDS
| Hand | Description | Sample |
|---|---|---|
|
Two Pair |
Two sets of two cards of the same rank and any fifth card. |
J♦ J♠ 5♥ 5♠ 6♠ |
|
Jacks or Better |
A pair of Jacks, Queens, Kings or Aces. |
J♦ J♠ 2♥ K♠ 6♠ |
Joker’s Wild
Decks used
The number of decks used is the same as the number of hands (or lines) in the game. For example, when playing 1 hand, 1 deck is used and when playing 5 hands, 5 decks are used. A 53-card deck is used in the game. The 53rd card is the Joker, or ’wild card’. Cards are shuffled after each game.
Doubling Bonus Round
If you have a winning poker hand, you can increase your winnings by participating in the doubling bonus round. The objective of the doubling bonus round is to draw a card of higher value than the Dealer’s.
· Click the Double button to use your previous hand’s winning amount as your bet.
· Click the Double Half button to bet half of your winning amount. The remaining winnings will be added to your balance.
The Dealer draws a face-up card and the Player is dealt 4 face-down cards.
· Choose one of the 4 face-down cards by clicking on it.
a) If you draw a card of higher value than the Dealer’s, your winning amount is doubled and you can choose either to double again or to collect your winnings. If you draw a card of equal value to the Dealer’s, your winning amount remains the same but you can choose either to double again or to collect your winnings.
b) If you choose a card of lower value than the Dealer’s, you lose your original bet and the playoff round is over.
Extra WINNING HANDS
| Hand | Description | Sample |
|---|---|---|
|
Five of a Kind |
Four cards of the same denomination, one in each suit, plus Joker. |
10♣ 10♦ 10♥ 10♠ Joker |
|
Joker Royal Flush |
This hand consists of Ten, Jack, Queen, King and Ace, all of the same suit, with one of these cards represented by the Joker |
A♣ K♣ Q♣ J♣ Joker |
|
Two Pair |
Two sets of two cards of the same rank and any fifth card. |
J♦ J♠ 5♥ 5♠ 6♠ |
|
Kings or Better |
A pair of Kings or Aces. |
K♦ K♠ 2♥ J♠ 6♠ |
Craps
Objective
The aim of the game is to predict the outcome of a dice roll and make the corresponding bet to win.
Betting Tips
| To: | Tip: |
|---|---|
|
Select a chip |
Just click the required chip at the bottom right of the table |
|
Place your bet |
Click the corresponding betting field |
|
Increase your bet |
Every click on the betting field adds one chip of the selected value to your stack |
|
Remove your bet |
· To remove your bet in window mode, click the betting field with CTRL held · Select X-chip and click on the betting field · Just drag it away |
|
Remove bets |
· To return to the previous game state (immediately after the previous roll of dice) click REVERT. · To clear all the unresolved bets that are eligible to be removed after roll of dice, click REMOVE. |
|
Play again |
· Click COLLECT to remove all the won chips once the round is completed. |
Betting Limits
· Min/Max sign indicates minimum amount that can be placed on any betting field and maximum amount that can be placed on the table.
Play
The game is played in rounds. Each round consists of two phases: "come-out" and "point". To start a round one or more "come-out" rolls are made.A come-out roll of 2, 3 or 12 is called "craps". Pass Line bets lose in this situation. A come-out roll of 7 or 11 (called "natural") results in a win for Pass Line bets. All other possible numbers – 4, 5, 6, 8, 9 or 10 are called "point numbers". If some of these numbers is rolled, this establishes the "point". The dealer moves an ON market to the point number, signifying the second phase of the round. If the shooter rolls a seven before repeating the point number (a "seven-out"), the Pass Line bets lose and the round ends. The next roll of dice is considered the first come-out roll in a new round.
Bet Types
Pass Line
The bet is placed on the PASS LINE field. If the come-out roll is 7 or 11, you win and the round ends. If the come-out roll is 2, 3, or 12, you lose and the round is done.
Any other number rolled - 4, 5, 6, 8, 9, or 10 - becomes the point. If the point comes out again before a 7 you win. If a 7 is rolled before the point you lose the Pass Line bet. The winning Pass Line bet is paid 1:1. Once the point has been established, unresolved Pass Line bets cannot be removed or reduced.
Don’t Pass
The bet is placed on the DON’T PASS BAR field. If the come-out roll is 2 or 3, you win. If the come-out roll is 7 or 11, you lose. If the come-out roll is 12, your bet pushes. Any other number (4, 5, 6, 8, 9, or 10) rolled becomes the point. If the point comes out again before a 7 you lose. If a 7 is rolled before the point, you win. The winning Don’t Pass Bar bet is paid 1:1. Once the point has been established, unresolved Don’t Pass Bar can be removed or reduced.
The maximum Pass Line Odds bet is 3 times player’s initial bet (Pass Line bet)
Pass Line Odds
If a Pass Line bet has not been resolved on a come-out roll, a Pass Line Odds bet can be placed. Pass Line Odds bets are placed on the PASS LINE field, to the right of Pass Line bets. Pass Line Odds bets win if the Pass Line bet wins, Pass Line Odds bets lose if the Pass Line bet loses. The bet pays 2:1 when the point is 4 or 10, 3:2 when the point is 5 or 9, and 6:5 when the point is 6 or 8. The maximum Pass Line Odds bet is 3 times the player’s initial Pass Line bet. Unresolved bets can be removed or reduced.
Don’t Pass Odds
If a Don’t Pass bet has not been resolved on a come-out roll, a Don’t Pass Odds bet can be placed. Don’t Pass Odds bets are placed on the cloth in the DON’T PASS BAR section, to the right of the Don’t Pass bet. Don’t Pass Odds bets win if a Don’t Pass bet wins and they lose if a Don’t Pass bet loses. The bet pays 1:2 when the point is 4 or10, 2:3 when the point is 5 or 9, and 5:6 when the point is 6 or 8. The maximum Don’t Pass Line Odds bet is 3 times the player’s initial Don’t Pass Bar bet. Unresolved bets can be removed or reduced.
Come bet
A Come bet is placed in the COME field, before any roll of the dice, once the Point has been established. This bet follows the same rules as the Pass Line. You win even money if the next roll is either a 7 or an 11. You lose if the next roll is craps (2, 3, or 12). If the shooter rolls a 4, 5, 6, 8, 9, or 10, then that number becomes the Come Point, and the come bet is moved from the COME bar to the box corresponding to the come point. If the shooter rolls the come point again before rolling a 7, you win the bet. If a 7 is rolled first, you lose the bet. The come bet pays even money (1:1). Come Bets remain placed until the Come Point, or a 7 is rolled. Unresolved Come bets cannot be removed or reduced.
Don’t Come bet
A Don’t Come bet is placed in the DON’T COME BAR area, before any roll of the dice, once the Point has been established. You win if it is 2 or 3 and lose, if it is 7 or 11. If 12 is rolled, it is a push and your bet is returned to you. If the roll is 4, 5, 6, 8, 9, or 10, that number becomes the come point and a Don’t Come bet is moved from the DON’T COME BAR to the left corner of the narrow, uppermost bar over the box corresponding to the Come Point: "4, 5, SIX, 8, NINE, OR 10". If the shooter rolls the come point before rolling a 7, you lose the bet. If a 7 is rolled first, you win the bet. Don’t Come bets remain placed until the Come Point, or a 7 is rolled. Unresolved Don’t Come Bets can be removed or reduced.
Come Odds bet
A Come Odds bet is placed beneath the come bet, after it has been moved to the point’s box. A winning come odds bet pays: 2:1 on a roll of a 4 or a 10, 3:2 on a roll of a 5or a 9, and 6:5 on a roll of a 6 or an 8. The maximum Come Odds bet is 3 times player’s initial Come bet. Unresolved Come Odds bet can be removed or reduced.
Don’t Come Odds bet
A Don’t Come Odds bet is placed beneath a Don’t Come bet, after it has been moved to the point’s box. A winning Don’t Come Odds bet pays: 1:2 on a roll of a 4 or a 10,2:3 on a roll of a 5 or a 9, and 5:6 on a roll of a 6 or an 8. The maximum Don’t Come Odds bet is 3 times player’s initial Don’t Come bet. Unresolved Don’t Come Odds bet can be removed or reduced.
Place Win bet
A Place Win bet is a bet that 4, 5, 6, 8, 9, or 10 will be rolled before a 7. A Place Win bet is placed beneath the box labeled "BUY" in the sector with the corresponding number: 4, 5, SIX, 8, NINE, or 10. You are allowed to make place bets at any time, but Place Win bet are off during the come-out roll. Winning Place Win bets are paid according to the following ratios: 7:6 on numbers 6 and 8, 7:5 on numbers 5 and 9, and 9:5 on numbers 4 and 10. Unresolved bets can be removed or reduced.
Place Lose bet
A Place Lose bet is a bet that 7 will be rolled before 4, 5, 6, 8, 9, or 10. A Place Lose bet is placed beneath the box labeled "LAY" in the sector with the corresponding number: 4, 5, SIX, 8, NINE, 10. Winning Place Lose bets are paid according to the following ratios: 4:5 on numbers 6 and 8, 5:8 on numbers 5 and 9, and 5:11 on numbers4 and 10. Unresolved bets can be removed or reduced.
Buy bet
This bet can be placed at any moment of the game on the field labeled "BUY". It is a bet that 4, 5, 6, 8, 9, or 10 will be rolled before 7. A Buy bet is the same as a Place Win bet with the difference in the payout. If your Buy bet wins, a 5% commission is charged from the winning amount. The bet is paid 6:5 on a roll of 6 or 8, 3:2 on a roll of 5or 9 and 2:1 if 4 or 10 is rolled. Unresolved bets can be removed or reduced.
Lay bet
This bet can be placed at any moment of the game on the field labeled "LAY". It is a bet that a 7 will be rolled before 4, 5, 6, 8, 9, or 10. If your Lay bet wins, a 5% commission is charged from the winning amount. The bet is paid 5:6 on a roll of 6 or 8, 2:3 if 5 or 9 is rolled and 1:2 if 4 or 10 is rolled. Unresolved bets can be removed.
Field bet
It is a one-roll bet placed in the FIELD betting area. If a 2, 3, 4, 9, 10, 11, 12 is rolled right after you have placed the bet, you win, otherwise, you lose. If the next roll is 3, 4, 9, 10 or 11, the Field bet wins even money. If 2 is rolled, the Field bet wins 2:1 and if 12 then 3:1.
Big 6 and Big 8 bets
A Big 6 is a bet that 6 will be rolled before 7. Equally, a Big 8 is a bet that 8 will be rolled before 7. A Big 6 is placed in BIG 6, and a Big 8 is placed in BIG 8 box correspondingly. Both Big 6 and Big 8 pay 1:1 if the shooter rolls a 6 or 8 before rolling a 7. Unresolved Big 6 and Big 8 bets may be removed or reduced.
Hardway bet
A Hardway bet is a that the shooter will roll 4, 6, 8, or 10 as doubles (2+2, 3+3, 4+4, or 5+5) before rolling a 7. For example, a roll of 4+4 is called a "Hard 8", while a roll of 5+3 or 6+2 is called an "Easy 8". A winning Hardway bet pays 7:1 on hard 4 and hard 10 and 9:1 on hard 6 and hard 8. Unresolved Hardway bets can be removed or reduced.
Any Seven
It is a one-roll bet that can be placed at any moment of the game in the field labeled "ANY SEVEN". It is a bet that the next roll of the dice will be a 7. The bet is paid 4:1.
Any Craps
It is a one-roll bet that can be placed at any time in the field labeled "ANY CRAPS". This bet pays 7:1 if a total of 2, 3 or 12 is rolled. Any other total rolled results in a loss.
C&E
A C&E is a combination of Any Craps and Eleven bets. It is placed on the area between ’C’ and ’E’ circles on the craps table. It will pay 7:2 if 2, 3 or 12 is rolled and 15:2 if11 is rolled.
Horn bet
A Horn bet is a one roll bet that 2, 3, 11 or 12 will appear on the next roll of the dice. There are two ways to place a Horn bet. You can bet on each specific number individually, or on a group of four numbers as a whole. To place a bet on a specific number, place your bet in the "2", "3", "11" and "12" field of the HORN BET section. Horn bets on 3 and 11 are paid 15:1, while Horn bets on 2 and 12 are paid 30:1.
To place a bet on the Horn group as a whole (2, 3, 11 or 12), place your bet in the HORN BET box, located in the center of the Horn numbers. If one of the Horn numbers is rolled next, the payout is 15:4 if 3 or 11 is rolled, and the payout is 30:4 if 2 or 12 is rolled.
Keno
Betting
· Pick 2 to 10 numbers by clicking on them on the Keno board. To deselect the number, simply click it again. To deselect all the numbers, use the Clear button. You can click the Auto Pickbutton to have ten numbers automatically and randomly selected for you. Selected numbers are highlighted on the board.
· To select the bet value, use »+» and »-» buttons next to the Bet field.
· Select the number of rounds you want to play with »-» and »+» buttons next to the Games field. When you select to play more than one round the selection of numbers that you are betting on is the same in all rounds. Numbers cannot be changed between the rounds until all rounds are completed. The total bet value is displayed in the Total Bet field and equals (Games) x (Bet Value).
· When selecting the numbers to bet on, you can see the Payouts table on the left. The payouts listed depend on how many numbers are selected.
Play
· To start playing click Play. 20 of 80 possible numbers are drawn in each round. The matched numbers become gold.
· The winning amount equals (Bet per round) X (Payout for the number of hits stated in the paytable). The Win field contains the amount won. In case of several rounds selected, the amounts won for each round are summed up and displayed in the Win field.
· The Results table on the right displays the number of rounds played and the amount won in each round. To view the detailed results of one of the completed rounds (selected and drawn numbers, hits), click the corresponding line in the Results table. The Results table is cleared once you start selecting new numbers to wager on.

